![]() Interesting, Leon's face is scanned from the actor's likeness, but the body belongs to another person, a Westerner who works at Capcom and that had a body structure suitable to the character. The approach was similar to what one would do when creating an action movie. If their equipment was too heavy, it would be too easy to defeat the zombies, but if it was too light, it would be difficult to survive in that environment. To create their costumes, a new design was made by considering what kind of equipment they would use. They were captured from actual models, and designed in a way that would fit the setting. In the game, Leon is 21 years old and Claire is 19. The new key art is a homage to the Resident Evil 2: DualShock Ver. from 1998, but rather than just reproducing it, they gave it a unique spin for the new game. Hirabayashi-san mentions that it was tweaked until right before the E3 presentation, and his stomach felt tight when the game was showcased on stage. It would have been difficult for it to be interesting if it just followed in the footsteps of RE7. This took quite a bit of trial and error to achieve. ![]() ![]() While RE7 is photorealistic and organic, RE2 is a little more cinematic in nature. After that, they aimed for a different direction compared to the previous game. Since the team was using the RE Engine for the first time, they had to first grasp what they could achieve, but he was surprised by the high performance. ![]() Ampo-san mentions that since the game will be released two years after Resident Evil 7: Biohazard, the team knew that they had to surpass it visually. ![]()
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